Hey! I'm Viv.
I'm a surfacing and look development artist.

About Me
I'm a Brazilian/Canadian artist based in Oakville, ON, with a passion for both the games and VFX industries.
My journey in the games industry began in 2017, where I've had the privilege of contributing to a diverse range of projects, spanning from indie gems to AAA titles.
Notable collaborations include working with esteemed UX/UI teams at Bethesda, Amazon Games, Square Enix, Activision, among others.
In 2022, I entered the world of VFX as a Texture & Look Development Assistant at DNEG (VFX). While my official title was assistant, my responsibilities closely mirrored those of a junior artist. Throughout my time in the Build department, I contributed my skills to a range of exciting projects, including: Dune: Part 2, The Last of Us, Mickey 17, and more. Throughout my time in the Build department, I contributed my skills to a range of exciting projects, including: Dune: Part 2, The Last of Us, Mickey 17, and more.
I joined Electronic Arts in 2023 as an Associate Character Artist, collaborating closely with the Kits team. I've contributed to the development of tons of textures for EA's latest title, FC 24. This project marks a significant chapter for the company, representing their soccer game following the conclusion of the partnership with the FIFA organization.
As I continue to grow in my artistic journey, I am excited about the new opportunities that may come my way.
If you have an exciting project in mind, I'd love to connect and discuss how I can bring my skills and creativity to your project.
Echoes from the Office
Fabricio V.
3D Artist
her profession."
